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The utter most Western territory, a limitless pangea spans for an eternal length. Hanging above the lies its Black Sun-torched globe forever attending to the uniquely dominate biome with four times the atmospheric pressure and an excruciatingly affective electromagnetic, geomagnetic and even gravitational influence on the physical forces thereof. Tel Megiddon is a post-apocalyptic region where glistening mountains of mithrum violate the sphere of clouds above whose presence and circumference encompasses the whole domain. One of the Darzan Territories belonging to the Homeland, the ashen terrain itself is torn into a plethora of fissures and bleeding rifts under the tyranny of roiling skies. Fire and brume ripple across a canvass of a broken continent, while painting a tapestry from the Freeze and adorned with innumerable flame-entombed martyrs and crucified enemies woven painfully into labors - all quashed beneath Greek fire, torture or divine punishment. Running through Tel Megiddon is the infamous River Aoska (Perverse Evils), a coiling stream of molten mithril said to flow from Gehenna itself.

Tel Megiddon once served as the ancient place of worship to Mithras, the Father of Fallen Beasts, a perverse and tyrannical falsifier whom had been usurped and his existence erased to accomodate the new Worship of Darza. At the uttermost north of the mountain-enclosed territory lies the location of Glokta's strong hold, Gijka'ra, the Blood Fortress, as it unfolds into a massive landscape made from the timeless and legendary metal forged in Olympus. Sunken down into the abyss of apocalyptic madness and tumultuous earth bend, unseen and arisen to rival the seams of the ascent, The Blood Fortress is based in blackened onyx, lined in crimsoned tungsten and adorned with adiquate fury of black marble with a convave portion lift asunder and abstracted into a warping singularity halting at grand doors of mutilated physique. Dripping chroma sears the intentional architecture so captured by the likes by pure mithril. Impressive
 
1 posts + 1 threads

Looking for some action by Mythrile
Once a decadent palace annexed from an unrecorded religious group turned Darzan Property that acted as the living quarters of Jad'aniel Black now serves as his tomb and place of final rest.

Held within these violent ruins are the specters of Darzan whom haunt and protect these now unholy and sacred lands. Not only is it the land they keep sanctified, but they also guard over the Six Tombs of Jade Black, Jade Musegetes, Jade Yud'dhada, Jade Turalthirum and Jade Nelelturava, however, each sarcophagus has been hidden masterfully throughout not only the palace, but the territory themselves.

Each tomb is said to possess an artifact belonging to each respective body of Armageddon, however, access to them is as difficult to obtain as when Jade was alive..

Tread these lands with caution.
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Vigrid is a city that would appear twice as large as New York City, although it's architecture holds true to the traditions of old. The city was taken by Siegfried Morgenstern in his conquest against the Ohmek, the natives of Erebus VI who were a warrior race. Vigrid was their Capitol, where they were the strongest. When the city was taken, it's wealth remained intact which allowed Siegfried to claim as his own. Such resources would be bartered with interested parties during his occupation of Vigrid. There are currently no citizens present, only Siegfried's military personnel and hired mercenaries who divided several sectors amongst themselves. In due time, Siegfried will open the city to any who would seek to plant roots in a new home. As such, the sectors of the city will have their own individual districts, and individuals will be appointed as District Representatives. These Representatives will have independent authority of the district they manage, however they will answer to what will be known as the Sector Prefect. The city is free for any, regardless of their background or reputation.
 
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Neveka Vs Haise by Haise
The world of endless wonder, at last. A place within the confines of the universe, sitting atop a point in space and timeless infinity that holds great mana reserves, is a land known as Mania. Something of eternal myth, the grass, beings, and skies are all imbued with immense magical and natural energies. The everlasting tales of fallen legends and hidden treasure and powerful relics add to the lore of this realm. The sword of Woe lies beneath the foundations of the shimmering land, the reflection of the incredibly beautiful cosmos leaves a sparkle of hope within the eyes of the races of this land.

Vast lands of green grass, the sky never changes to day, eternal night fuels the cosmic madness of the cool crisp eternal fall airs. Trees grow glowing fruit and home to multicolored bio-luminescent insects. This is the realm of Mania, known to have only one truth, Rindel rules these lands.

The Dark One, known for his immense magical properties.
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Story amongst the two; Rohan and myself by Mythrile
The Homeland.

Previously thought to be a realm of pure myth, the Homeland is the native scape of the Isjen Warrior Clan, known in modern times as the Black Family.

A massive world laden with treachery and adventure both, the Homeland ranges from mountain chains, to icy tundras, to budding forests and withering deserts, and all things between. Turmoiled by constant warfare between its native races, the land is acknowledged as one of the most dangerous in the Multiverse. Its history is constantly being altered by the colossal scale of events taking place, and its residents live in perpetual risk of the monstrous entities that call these legendary grounds their home. Artifacts of power beyond comprehension, wealth, glory, and even love can all be found here, but only to those with the wits to survive. Much of the realm's history remains shrouded in enigma, and will be revealed as time passes and events unfold.

Open to all roleplayers.
NPC's of any race or faction can be created and controlled, with the exception of Zealots and the Demona.
Random storylines and plot developments are more than encouraged.
Any type of character is welcome; A player doesn't need to pick from the races, or even a particular timeline.

~Disclaimer:
Regardless of how powerful your character may be, God or Mortal, absurd tactics will be disregarded. Enter at your own risk and understand that you can, and more than likely will, be attacked by anything at random. This is no place for the faint of heart.

This group operates under no specific ruleset.

-See the Documents on the various races for any questions concerning the Homeland's inhabitants.-

-Keep an eye out for "whispers," ghosts of the Homeland's past that will tell tales of its ancient days and lead your character to adventure and reward.-

Fantasy

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Fantasy
Roleplays containing fantastic or whimsical settings that are not grounded in real life. You can expect roleplays with magic, mythical creatures and worlds entirely unlike our own in this category.
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